1. stellarjaystudios:

    This game is getting REALER BY BY THE HOUR.

    (Source: vine.co)

     
     
  2. stellarjaystudios:

    Mr. Ares Lee is killin’ it on the technical tip. The world’s first mustard based distance jumping game is on it’s way folks!

    (Source: vine.co)

     
     
  3.  
  4. stellarjaystudios:

    Some new roughs from the upcoming game. We were inspired by the old Atari box covers, which are amazing. Not enough games these days get box cover art, so we’re bringin’ it back!

    We’re making a mobile game about riding mustard bottles on giant hot dogs that are then eaten by King Relish & judged. We’re also making some box art for the game. 

    Sounds like a recipe for success!

     
  5. oatsbarley:

    Playing around with particle effects, trying to make a cool rainbow for Cloudface.

    As you can probably guess, it’s a… work in progress.

    (click to view animation)

    (via cloudfacegame)

     
  6. cloudfacegame:

    Here’s a mockup of our NPC dialogue system!

     
  7. cloudfacegame:

    Don’t lose your face! Sign up for the Cloudface mailing list, so we can update you on any major news! (don’t worry, we won’t flood your inbox with useless crap every day, only when there is a big announcement!)

    https://docs.google.com/forms/d/1nBzYZoqiQkfywi-qVFi9E25cvQ0eA4XQn5-SvemyLZw/viewform

     
  8. FOUND A FOLDER WITH ARTS IN IT

    SKETCH DUMP

     
  9. Some pre-production designs & color thumbs I did for the short film Ted & I did last year.

    https://vimeo.com/63851123

     

  10. jabrilmacktionhero said: Aight quick video game animation Q. How many frames do you use on average for say a walk cycle?

    I guess walk cycles are typically anywhere from 24 to 32 frames, it just depends on the walk itself, if it’s a slow walk, or a brisk, quick jaunt.